===Colour Demos=== {{ :migratedattachments:mmbasic_original:24.jpg?linkonly}} {{ :migratedattachments:mmbasic_original:julia.gif?linkonly}} {{ :migratedattachments:mmbasic_original:modedemo.gif?linkonly}} {{ :migratedattachments:mmbasic_original:mods.zip?linkonly}} //This module is part of the original MMBasic library. It is reproduced here with kind permission of Hugh Buckle and Geoff Graham. Be aware it may reference functionality which has changed or is deprecated in the latest versions of MMBasic.// Demonstration programs for the Colour Maximite: ===CMM4_TST.BAS=== A test program that demonstrates various graphics on the Colour Maximite running in MODE 4. These include coloured lines, boxes, circles and moving images on the screen using the BLIT command. 'Graphic test for ColourMM V4.0 Final Release. 'Muller Fabrice '2012 'This program just show all graphics functions. 'That is : 'Pixels 'Lines 'Box 'Filled Box 'Circles 'Filled Circle 'and the new Blitter !! 'declare some arrays Dim px1(10) Dim px2(10) Dim py1(10) Dim py2(10) Dim ox1(10) Dim ox2(10) Dim oy1(10) Dim oy2(10) Dim dx1(10) Dim dx2(10) Dim dy1(10) Dim dy2(10) 'Game Graphic Mode 240 x 216 in 8 colors Mode 4 'clear the screen Cls 'Generic pixels graphics For a = 1 To 2000 x = Int(Rnd * MM.HRes) y = Int(Rnd * MM.VRes) Pixel(x,y) = Int(Rnd * 8) Next a Print @(0,0) "2000 Pixels" Do While Inkey$ = "" : Loop Randomize Timer 'clear the screen 'Cls box_erase 'Lines For a = 1 To 2000 x1 = Int(Rnd * MM.HRes) y1 = Int(Rnd * MM.VRes) x2 = Int(Rnd * MM.HRes) y2 = Int(Rnd * MM.VRes) Line (x1,y1)-(x2,y2),Int(Rnd * 8) Next a Print @(0,0) "2000 Lines" Do While Inkey$ = "" : Loop 'clear the screen 'Cls box_erase 'Box's For a = 1 To 2000 x1 = Int(Rnd * MM.HRes) y1 = Int(Rnd * MM.VRes) x2 = Int(Rnd * MM.HRes) y2 = Int(Rnd * MM.VRes) Line (x1,y1)-(x2,y2),Int(Rnd * 8),b Next a Print @(0,0) "2000 Box" Do While Inkey$ = "" : Loop 'clear the screen 'Cls box_erase 'Filled Box's For a = 1 To 200 x1 = Int(Rnd * MM.HRes) y1 = Int(Rnd * MM.VRes) x2 = Int(Rnd * MM.HRes) y2 = Int(Rnd * MM.VRes) Line (x1,y1)-(x2,y2),Int(Rnd * 8),bf Next a Print @(0,0) "200 Filled Box" Do While Inkey$ = "" : Loop 'clear the screen 'Cls box_erase 'Circles For a = 1 To 2000 x1 = Int(Rnd * MM.HRes) y1 = Int(Rnd * MM.VRes) r = Int(Rnd * (MM.HRes/4)) Circle (x1,y1),r,Int(Rnd * 8) Next a Print @(0,0) "2000 Circles" Do While Inkey$ = "" : Loop 'clear the screen 'Cls box_erase 'Filled Circles For a = 1 To 200 x1 = Int(Rnd * MM.HRes) y1 = Int(Rnd * MM.VRes) r = Int(Rnd * (MM.HRes/4)) Circle (x1,y1),r,Int(Rnd * 8),f Next a Print @(0,0) "200 Filled Circles" Do While Inkey$ = "" : Loop 'clear the screen 'Cls box_erase 'Line Saver For a = 1 To 7 ox1(a) = 0 oy1(a) = 0 ox2(a) = 0 oy2(a) = 0 px1(a) = Int(Rnd * MM.HRes) py1(a) = Int(Rnd * MM.VRes) px2(a) = Int(Rnd * MM.HRes) py2(a) = Int(Rnd * MM.VRes) dx1(a) = (Rnd * 5) + 3 dy1(a) = (Rnd * 5) + 3 dx2(a) = (Rnd * 5) + 3 dy2(a) = (Rnd * 5) + 3 Next a Do While Inkey$ = "" For a = 1 To 7 px1(a) = px1(a) + dx1(a) py1(a) = py1(a) + dy1(a) px2(a) = px2(a) + dx2(a) py2(a) = py2(a) + dy2(a) If px1(a) > MM.HRes - dx1(a) Then dx1(a) = -((Rnd * 5) + 3) If py1(a) > MM.VRes - dy1(a) Then dy1(a) = -((Rnd * 5) + 3) If px1(a) < Abs(dx1(a)) Then dx1(a) = (Rnd * 5) + 3 If py1(a) < Abs(dy1(a)) Then dy1(a) = (Rnd * 5) + 3 If px2(a) > MM.HRes - dx2(a) Then dx2(a) = -((Rnd * 5) + 3) If py2(a) > MM.VRes - dy2(a) Then dy2(a) = -((Rnd * 5) + 3) If px2(a) < Abs(dx2(a)) Then dx2(a) = (Rnd * 5) + 3 If py2(a) < Abs(dy2(a)) Then dy2(a) = (Rnd * 5) + 3 Line (ox1(a),oy1(a))-(ox2(a),oy2(a)),0 Line (px1(a),py1(a))-(px2(a),py2(a)),a ox1(a) = px1(a) oy1(a) = py1(a) ox2(a) = px2(a) oy2(a) = py2(a) Next a Loop 'clear the screen 'Cls box_erase 'Blitter For a = 0 To MM.HRes - 16 Step 16 For b = 0 To MM.VRes - 16 Step 16 Line(a,b)-(a+15,b+15),Int(Rnd * 7) + 1,bf Line(a,b)-(a+15,b+15),0,b Next b Next a For a = 0 To MM.VRes - 16 Step 32 For b = 0 To MM.HRes + 16 BLIT 0,a,1,a,MM.HRes,16 BLIT 0,a + 16,-1,a + 16,MM.HRes,16 Next b Next a For a = 0 To MM.HRes - 16 Step 16 For b = 0 To MM.VRes - 16 Step 16 Line(a,b)-(a+15,b+15),Int(Rnd * 7) + 1,bf Line(a,b)-(a+15,b+15),0,b Next b Next a For a = 0 To MM.HRes - 16 Step 32 For b = 0 To MM.VRes + 16 BLIT a,0,a,1,16,MM.VRes BLIT a + 16,0,a + 16,-1,16,MM.VRes Next b Next a For a = 0 To MM.HRes - 16 Step 16 For b = 0 To MM.VRes - 16 Step 16 Line(a,b)-(a+15,b+15),Int(Rnd * 7) + 1,bf Line(a,b)-(a+15,b+15),0,b Next b Next a For a = 0 To MM.HRes + 16 BLIT 0,0,1,0,MM.HRes,16 BLIT 0,16,-1,16,MM.HRes,16 BLIT 0,32,1,32,MM.HRes,16 BLIT 0,48,-1,48,MM.HRes,16 BLIT 0,64,1,64,MM.HRes,16 BLIT 0,80,-1,80,MM.HRes,16 BLIT 0,96,1,96,MM.HRes,16 8 BLIT 0,112,-1,112,MM.HRes,16 BLIT 0,128,1,128,MM.HRes,16 BLIT 0,144,-1,144,MM.HRes,16 BLIT 0,160,1,160,MM.HRes,16 BLIT 0,176,-1,176,MM.HRes,16 BLIT 0,192,1,192,MM.HRes,16 BLIT 0,208,-1,208,MM.HRes,16 BLIT 0,224,1,224,MM.HRes,16 Next a For a = 0 To MM.HRes - 16 Step 16 For b = 0 To MM.VRes - 16 Step 16 Line(a,b)-(a+15,b+15),Int(Rnd * 7) + 1,bf Line(a,b)-(a+15,b+15),0,b Next b Next a For a = 0 To MM.VRes + 16 BLIT 0,0,0,1,16,MM.VRes BLIT 16,0,16,-1,16,MM.VRes BLIT 32,0,32,1,16,MM.VRes BLIT 48,0,48,-1,16,MM.VRes BLIT 64,0,64,1,16,MM.VRes BLIT 80,0,80,-1,16,MM.VRes BLIT 96,0,96,1,16,MM.VRes BLIT 112,0,112,-1,16,MM.VRes BLIT 128,0,128,1,16,MM.VRes BLIT 144,0,144,-1,16,MM.VRes BLIT 160,0,160,1,16,MM.VRes BLIT 176,0,176,-1,16,MM.VRes BLIT 192,0,192,1,16,MM.VRes BLIT 208,0,208,-1,16,MM.VRes BLIT 224,0,224,1,16,MM.VRes BLIT 240,0,240,-1,16,MM.VRes Next a Print @(50,90) "End of Graphics test ..." Do While Inkey$ = "" : Loop box_erase End Sub box_erase 'erase the screen with black box's Local j For j = 0 To Int(MM.HRes / 2) + 2 Step 2 Line(j,j)-(MM.HRes - j,MM.VRes - j),0,b Pause 15 Next j For j = Int(MM.HRes / 2) + 2 To 0 Step -1 Line(j,j)-(MM.HRes - j,MM.VRes - j),0,b Pause 10 Next j End Sub ---- ===COLOUR-1.BAS=== Will draw random circles filled with colour ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' ' Demonstration of Colour MMBasic ' Geoff Graham, June 2012 ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' If MM.Device$ <> "Colour Maximite" Then Print "This demonstration is intended to run on a Colour Maximite" End EndIf Mode 3 Cls cx = MM.HRes/2 : cy = MM.VRes/2 ' draw random circles with smaller circles near to the centre Do x = Rnd * MM.HRes ' horiz center of the circle y = Rnd * MM.VRes ' vert center of the circle Do c = Int(Rnd * 6) + 1 ' the colour Loop Until Pixel(x, y) <> c ' must be different d = Sqr(Abs(x-cx)^2 + Abs(y-cy)^2) ' distance from the centre r = Rnd * d/8 + 2 + d/14 ' radius Circle (x,y), r, c, f ' draw the sphere If r > Rnd*8 + 13 Then Circle (x,y), r+1, 0 ' draw the edge in black If Inkey$ <> "" Then End Loop ---- **COLOUR-2.BAS** Will show how the MODE command can be used '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' ' Demonstration of the colour modes in Colour MMBasic ' Geoff Graham May 2012 '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' Data "Black ", " Blue ", "Green ", " Cyan " Data " Red ", "Purple", "Yellow", "White " Data Red, Yellow, Green, Red, Blue, Purple, Red, Cyan, White Data Green, Cyan, Blue, Green, Purple, White, Yellow, Blue, White Dim c$(8) Dim p(9, 2) For i = 0 To 7: Read c$(i) : Next For i = 1 To 6: For j = 0 To 2 : Read p(i, j) : Next i, j Option usb off Cls mspc = 31 Mode 3 Colour 7 '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' Print "Monochrome Mode"; Line (0, MM.VPos+10)-(MM.HPos-2, MM.VPos+10), 7 Locate 0, MM.VPos + 5 Print "Any one colour can be selected for all output:" Locate 0, MM.VPos + 5 For i = Blue To White Colour i Print " MODE 1," Str$(i) " "; Next Print For i = Blue To White Colour i Print " " c$(i) " "; Next ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' Print @(0, MM.VPos + mspc) "Four colour mode"; Line (0, MM.VPos+10)-(MM.HPos-2, MM.VPos+10), 7 Locate 0, MM.VPos + 5 Print "Six colour palettes to chose from." Print "Each palette consists of three colours plus black:" ; For i = 1 To 6 Print @(20, MM.VPos + 17) "Palette" i " MODE 2," Str$(i) " "; For j = 0 To 2 Colour Black, p(i, j) Print " "; Colour White, Black Print " "; Next Print " ("; For j = 0 To 2 Colour p(i, j) Print " " c$(p(i, j)) " "; Next Colour White Print ")"; Next '''''''''''''''''''''''''''''''''''''''''''''''''''''''''' Print @(0, MM.VPos + mspc) "Eight colour mode"; Line (0, MM.VPos+10)-(MM.HPos-2, MM.VPos+10), 7 Locate 0, MM.VPos + 5 Print "MODE 3 All colours can be used simultaneously" line3 = MM.VPos height3 = 40 For i = 0 To MM.HRes If (i \ (MM.HRes\8)) + 1 > 7 Then Exit For Line (i, line3)-(i + height3, line3 + height3), (i \ (MM.HRes\8)) + 1 Next '''''''''''''''''''''''''''''''''''''''''''''''''''''''''' Print @(0, MM.VPos + mspc) "240x216 eight colour mode"; Line (0, MM.VPos+10)-(MM.HPos-2, MM.VPos+10), 7 Locate 0, MM.VPos + 5 Print "MODE 4 (press any key to exit):" Font 1, 2 p$ = " All Eight Colours 240x216 Pixels" p$ = p$ + Chr$(13) + Chr$(10) + " High Speed Maximum Free Memory" line4 = MM.VPos Do Locate 0, line4 For i = 1 To Len(p$) Colour (Rnd * 6) + 1 Print Mid$(p$, i, 1); If i Mod 12 = 0 Then BLIT 0, line3, 1, line3, MM.HRes-2, height3 + 1 BLIT MM.HRes - 2, line3, 0, line3, 1, height3 + 1 EndIf Next i Loop Until Inkey$ <> "" Colour White Option usb on Print ' SaveBMP "t.bmp" ---- ===MUSIC.BAS=== Will play a sequence of music files First it will copy the files to drive A: Then it will play the first. To play the next press space. **NOTE**: The three MOD files are in the MODs.zip file in the attachments ("urethra" Franklin LOL). ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' ' ' Demonstration of the music playing ability of the Maximite ' ' Geoff Graham July 2012 ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' ' First, check if the MOD files are on drive A: and if not. copy them ' For i = 1 To 3 Option error continue Open "A:T" + Chr$(48 + i) + ".Mod" For input As #1 If MM.Errno Then Option error abort If i = 1 Then Print "This program will copy three files to drive A:" Print "The screen will go blank for a while so please be patient" Input "Press ENTER to continue...", t$ EndIf Copy "B:T" + Chr$(48 + i) + ".Mod" To "A:" Else Option error abort Close #1 EndIf Next i ' Play each file in a repeating sequence i = 1 Do PlayMOD "A:T" + Chr$(48 + i) + ".Mod" Cls : Colour 6 : Print "Playing: " "T" + Chr$(48 + i) + ".MOD" Print "Press any key to select the next file or CTRL-C to halt..." Print Print "While the music is playing MMBasic will calculate the table of prime numbers." Print "This "; Print "demonstrates that the music is being synthesised in the background." Print GoSub DoPrimes ' Do : Loop While Inkey$ = "" i = i + 1 If i > 3 Then i = 1 Loop ' Calculate the table of prime numbers ' Return to the caller if any key has been pressed ' DoPrimes: Colour 2 n = 1 Print " 2"; Do skip: n = n + 2 For d = 3 To Sqr(n) If Inkey$ <> "" Then Return If n Mod d = 0 Then GoTo skip Next d Print " " Format$(n, "%7g"); If MM.VPos > MM.VRes - 36 Then BLIT 0, 84, 0, 72, MM.HRes, MM.VRes - 84 Option usb off Locate MM.HPos, MM.VPos - 12 Option usb on EndIf Loop ---- ===JULIA.BAS=== This will plot the Julia set on the Colour Maximite. The Julia set is mathematically similar to the more famous Mandelbrot set and can generate some beautiful images. Be patient as it takes about 15 minutes to calculate. For more see: [[http://www.thebackshed.com/forum/forum_posts.asp?TID=5103|http://www.thebackshed.com/forum/forum_posts.asp?TID=5103]]\\ 'JULIA.BAS - Draws Julia set fractal images 'by loki Mode 3 Cls 'Specify initial values RealOffset = -1.30 ImaginOffset = -1.22 '------------------------------------------------* 'Set the Julia set constant [eg C = -1.2 + 0.8i] CRealVal = -0.78 CImagVal = -0.20 '------------------------------------------------* MAXIT=80 'max iterations PixelWidth = MM.HRes PixelHeight = MM.VRes GAP = PixelHeight / PixelWidth SIZE = 2.50 XDelta = SIZE / PixelWidth YDelta = (SIZE * GAP) / PixelHeight 'Loop processing - visit every pixel For X = 0 To (PixelWidth - 1) CX = X * Xdelta + RealOffset For Y = 0 To (PixelHeight - 1) CY = Y * YDelta + ImaginOffset Zr = CX Zi = CY COUNT = 0 'Begin Iteration loop Do While (( COUNT <= MAXIT ) And (( Zr * Zr + Zi * Zi ) < 4 )) new_Zr = Zr * Zr - Zi * Zi + CRealVal new_Zi = 2 * Zr * Zi + CImagVal Zr = new_Zr Zi = new_Zi COUNT = COUNT + 1 Loop Pixel(X,Y) = COUNT Mod 8 Next Y Next X Do a$ = Inkey$ Loop While a$ = ""